

Plus by using preexisting CDLC assets, the scale of work is kept more reasonable. Integration with one of the cold war CDLC mods would be great- I don't like the CDLC concept if each cold war CDLC is going to have it's own M16, it's own AK and it's own bmp. Thus the US is there as a deterrent against pushing back too far (ie taking the island that the Japanese held before this all went down)- the campaign is mainly the Russian fleet and marines retaking "their" 2 islands. Or it could lead to the Russian government becoming even more unstable, with a lot of nukes to account for. They can't abandon an ally, but attacking Russia as the USSR is collapsing would be a bad idea given that it could cause reintegration as the US could be perceived as a common predatory enemy that will prey on weakness, causing them them to unite to fight. Russians then proceed to mount a counter invasion to retake the islands.Ī us amphibious ready group stands by, unhappy that their ally started this stuff: Russia responds with a Kiev/Ulyanovsk class carrier and yak-38s/yak-41s (its the armaverse, which has a track record for having military equipment operational a few years too early (or equipment that gets cancelled in the real world)- m1a1 Abrams in ofp, su-34s in Arma, f-35s in Arma 2 - xm-8s, AK-107s, scars, etc in Arma 2). The southernmost one being japanese controlled prior to the invasion, the northern 2 being Soviet. Said island chain consists of 3 major islands, each about 50 km^2. These would be a fictional island chain near the Kuril Islands, but not part of them (according to the Japanese claim).

1991-1992 - the end of the cold war, as the USSR is fragmenting, Japan decides to take advantage of the moment to reclaim some disputed islands.
